Dread Night
A downloadable game
Group project in 3 weeks
Sources: https://github.com/Solinca/Dread-Night
Contributors:
Nicolas Corbi - Project Management, Game Design, Level Design, Audio Manager, Architecture, Day cycle System, Enemy Wave System, Polish, Main Tester
Samy Mena-Bour - Every UI in the game, Compass, Minimap, Main menu, Victory screen, Polish
Yann Grallan - Architecture, Save System, PCG, Polish
Charles Lesage - Every AI in the game, Trap System
Enzo Brelet & Raphael Aubert - Inventory, Hotbar
Ethan Meyer & Liam Duret - Player, Rotative Blade Trap
Baptiste Beudet & Liam Duret - Combat System (Sword and Bow)
Lou Allerme - Crafting System
Lucas Niro - Object Placement System
Lucas Dos Santos - Landscape painting
Maxime Lecluyse: Tester
Manon Bouyx: Game Logo
Controls:
ZQSD : Move
Space : Jump
Left Shift : Sprint
Left Ctrl : Crouch
LMB : Use Equiped item (Attack / Place Building / Eat)
RMB : Aim with the bow
RMB over an item inside the inventory / hotbar: Open the associated item action (destroy, assign, remove)
E : Interact
I : Inventory
M : Map
1-6 : Hotbar
Mouse Scroll (up / down) : Change currently selected hotbar slot
Escape : Pause
Special info about the project:
You can collect every resource with the sword, in 1 hit.
If you ever trash your rusty sword, you can craft one for free at the anvil.
In order to craft some items, you need to access the anvil at your base camp. Every recipe is available there.
In order to use an item, you need to assign it first in the hotbar, and have the hotbar slot selected.
You cannot remove an equipped armor. There is also no need to create multiple armors or weapons, since there is no durability system.
In order to attack with the bow, you need to have some arrows inside your inventory or hotbar. Then, you need to first press RMB to aim and then LMB to shoot.
Cows and resources (wood, stone, ores) respawn at the start of every day.
There is a stamina system. Every action in the game costs stamina. You cannot perform an action while at 0 stamina.
There is also a hunger system. Every action in the game costs some energy. The less energy you have, the less your passive health regeneration is. Eat some apples or raw meat to regain some energy.
At the start of the night, a wave of monsters will spawn. Defeating them all will allow you to move on to the next day.
There is a boss encounter during Night 5. You need to defeat it as well as all of its spawned minions to win the game (except cows).
Currently, there is no saving system. If we manage to find a fix to it in production, we will be pushing a new update, so stay tuned! :)
References:
Musics
Title Music: https://pixabay.com/music/beats-deep-ambient-electronic-theme-music-loading-screen-menu-dejcoart-429846/
Day Music: https://pixabay.com/music/corporate-crafterx27s-mallets-286976/
Night Music: https://pixabay.com/music/mystery-scary-horror-music-289303/
Victory Music: https://pixabay.com/fr/music/titre-principal-award-ceremony-orchestral-30-seconds-426752/
Sounds
Wave Start: https://pixabay.com/sound-effects/long-distant-foghorn-40915/
Player Hit: https://pixabay.com/fr/sound-effects/oof-97698/
Player Attack with Sword: https://pixabay.com/fr/sound-effects/sword-swing-sfx-407574/
Player Attack with Bow: https://pixabay.com/fr/sound-effects/arrow-swish-03-306040/
Player Death: https://pixabay.com/sound-effects/kl-music-box-game-over-iii-152202/
Player Craft Item: https://pixabay.com/fr/sound-effects/hammering-on-anvil-71902/
Player Eat Something: https://pixabay.com/fr/sound-effects/eat-323883/
Player Place Something: https://pixabay.com/fr/sound-effects/epic-object-placing-105779/
Arrow Hit Something: https://pixabay.com/fr/sound-effects/arrow-twang-01-306041/
UI Hover: https://pixabay.com/fr/sound-effects/click-buttons-ui-menu-sounds-effects-button-13-205396/
UI Select: https://pixabay.com/fr/sound-effects/soft-ui-pop-light-minimal-click-451232/
Wood Collectible Breaks: https://pixabay.com/fr/sound-effects/wood-crate-destory-2-97263/
Ores Collectible Breaks: https://pixabay.com/fr/sound-effects/stones-falling-6375/
Crystal Collectible Breaks: https://pixabay.com/fr/sound-effects/breaking-glass-83809/
Fire: https://pixabay.com/fr/sound-effects/fire-340951/
Boss Idle: https://pixabay.com/fr/sound-effects/flying-monster-screech-01-461221/
Boss Attack: https://pixabay.com/fr/sound-effects/item-respawn-91422/
Boss Hit: https://pixabay.com/fr/sound-effects/flying-monster-screech-02-461220/
Boss Death: https://pixabay.com/fr/sound-effects/fly-monster-38083/
Demon Idle: https://pixabay.com/fr/sound-effects/monster-growl-376892/
Demon Attack: https://pixabay.com/fr/sound-effects/monster-roars-177261/
Demon Hit: https://pixabay.com/fr/sound-effects/monster-roars-177261/
Demon Death: https://pixabay.com/fr/sound-effects/monster-roars-177261/
Skeleton Idle: https://pixabay.com/fr/sound-effects/gloomy-aura-153274/
Skeleton Attack: https://pixabay.com/fr/sound-effects/woosh-230554/
Skeleton Hit: https://pixabay.com/fr/sound-effects/bone-crack-3-121580/
Skeleton Death: https://pixabay.com/fr/sound-effects/falling-bones-87568/
Cow Idle: https://pixabay.com/fr/sound-effects/cow-sound-234947/
Cow Hit: https://pixabay.com/fr/sound-effects/cow-moo-single-demo-309888/
Cow Death: https://pixabay.com/fr/sound-effects/cow-moo-390282/
Animations
Sword Idle Animation: https://www.mixamo.com/#/?page=1\&query=sword+idle => Great Sword Idle
Sword Attack Animation: https://www.mixamo.com/#/?page=1\&query=sword+attack => Sword and Shield Slash
Victory Animation: https://www.mixamo.com/#/?page=1&query=victory => Victory
Sprites
Ores: https://www.instagram.com/p/DJUR0PtoSSK/
Hunger: https://www.pinterest.com/pin/940619072169340708/
Arrow: https://www.freepik.com/premium-vector/pixel-art-arrow-item-game-bit-white-background_12119450.htm
Bow: https://www.pinterest.com/pin/pixel080-recurve-bow--949907746386568146/
Rotative Blade Trap: https://www.vecteezy.com/vector-art/15042618-drone-propeller-icon-outline-vector-aerial-camera
Armors: https://www.gamedevmarket.net/asset/pixel-art-icons-helmets-armor-24x24
Apple: https://icons8.com/icon/KCMRRjQsz9a5/pomme
Raw Meat: https://icones8.fr/icon/hwB2vUsbIvJ2/emoji-coupe-de-viande
Wood: https://icones8.fr/icon/DjZKjOuIbZw4/bûche-de-bois
Stone: https://icones8.fr/icon/Ei6axvqr0ihL/roche
Leather: https://icones8.fr/icon/EZqg3nTRl4M5/cuir
3D Assets
Environment: https://syntystore.com/products/polygon-dungeon-realms?_pos=4&_psq=dungeon&_ss=e&_v=1.0
Trap: https://www.fab.com/fr/listings/1f692a9c-192f-4b2d-af3e-5a21f7b1e4f9
Animals: https://www.fab.com/fr/listings/8e208ab4-667d-4a86-870a-f0c3e9b0e080
Apple: https://www.fab.com/listings/c40aab2b-3767-4055-94bf-4283022516f9
Raw Meat: https://www.fab.com/listings/7ae3d759-a963-43e4-855d-ce034d489d77
Fonts
https://www.dafont.com/fr/haunted-hill.font
https://www.dafont.com/fr/louis-george-cafe.font
| Published | 18 hours ago |
| Status | Released |
| Author | Solinca |
| Genre | Survival |
| Tags | 3D, Crafting, Dark Fantasy, First-Person, Indie, Singleplayer |

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